Alfredo Aldarisio: No anxiety? Neuroses? Pathologies?
Olive: Garden variety – what are you beating at?
Alfredo Aldarisio: I’m beating at happiness. I’ve beaten it into submission and bottled it for convenience. [takes out a suitcase with an elaborate drawer system to reveal dozens of dropper bottles] It’s homeopathic.
Olive: Meaning it deeply relates to gay people?
Alfredo Aldarisio: Gay only in that they are bright and happy. You never have to worry about the oxygen leaving the room again.
Olive: Don’t go bothering the customers with this: this is a pie house, not some herbal crack den.
your stack allocation is considerably smaller (one CGAffineTransform instead of two CGAffineTransforms and an intermediate 3x3 array. It also saves you eighteen floating point multiplications and nine floating point additions. 99.9% of the time, that number of operations is going to have no noticeable affect on your application - it’s a trivial amount of both memory and FLOPS under most normal situations.
But… if you’re doing a lot per second, they can add up and it’s nice to know there’s a way that you can save yourself a little overhead in some situations.
“The attack works because the cryptographic key on current iOS devices is based on material available within the device and is independent of the passcode, the researchers said”—IPhone attack reveals passwords in six minutes. You’re kidding me. Is it amateur hour over there at Apple in the keychain group?!? Maybe I should send them a copy of the HAC, or even good ol’ Applied Crypto.
“consolitis: harmful infection of a PC game, caused by design decisions made with consoles in mind and characterized by lack of complexity and/or depth in gameplay mechanics, sub-par graphics and controls, and over-simplified user interface”—Firing Points: Consolitis. I wholeheartedly agree: the prevalence of consoles is hurting the computer gaming industry, and it’s sad to watch what was once a rich medium being dumbed down for the lowest common denominator.