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But then I saw the pixel-doubled version of my app in the simulator.

It sucked, and it was completely unusable by my standards. I don’t think I’ll want to run any pixel-doubled apps on my iPad in practice.

As far as I’m concerned, Instapaper isn’t really available on the iPad until it’s native. (This also influenced my decision to make it a universal iPhone/iPad app: I don’t want anyone subjecting themselves to the iPhone edition in pixel-doubled mode.)

While I could have taken the conservative option and waited until a month or two after the iPad’s release before launching Instapaper for it, an iPad without native Instapaper Pro is not a device I want to own.

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Preview: Instapaper on iPad - Instapaper Blog. So true.